Kamis, 08 Juni 2017

Free PDF iPhone Game Development

Free PDF iPhone Game Development

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iPhone Game Development

iPhone Game Development


iPhone Game Development


Free PDF iPhone Game Development

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iPhone Game Development

From the Back Cover

Make and market the next hot-selling iPhone game If you've always wanted to create an iPhone game application and sell it, this book from two well-known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy-to-follow tutorials and smart techniques that will soon have you creating games for fun and profit. Understand the basic technologies: Multi-Touch controls, accelerometer support, embedded SQLite, and much more Examine different kinds of puzzles, novelty apps, and action games Learn advanced programming tricks that propel your games to a higher level Find royalty-free code and great examples that you can use for your own projects Add sizzle with Facebook® integration, peer-to-peer connectivity, and networking See which games offer a higher return on investment and explore cost-effective ways to promote your games Access the latest information on Apple development Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code listings from this book.

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About the Author

Chris Craft and Jamey McElveen are the founders of the popular iPhone development site, http://appsamuck.com. Chris Craft is a software architect with ten years of experience in developing mobile software solutions—including applications, games, and utilities—for Windows Mobile, Palm, and iPhone. Jamey McElveen is a lead software architect with twelve years of experience. He joined the iPhone Developer Program early and has also been developing applications since day one for the iTunes App Store.

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Product details

Paperback: 512 pages

Publisher: Wiley; 1 edition (November 9, 2009)

Language: English

ISBN-10: 0470496665

ISBN-13: 978-0470496664

Product Dimensions:

7.4 x 1.3 x 9.1 inches

Shipping Weight: 2.2 pounds

Average Customer Review:

2.4 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#653,980 in Books (See Top 100 in Books)

I wouldn't recommend this book if you wish to learn iPhone Game Development, they don't even have a reference to sprites, they don't run animations such as a walk cycle they show nothing of much use to 2D games unless they are games such as a tic tac toe or puck - i.e. where there are no animations just a solid state image bouncing about. The book is useful in other ways though so its not a complete loss, they do deal in detail with peer-to-peer networking etc such stuff which does belong in a game programming book and are very useful to know, so I wouldn't recommend this book if you would like to know how to code games with animations involving sprites but it is useful to have to know about networking specific to games so I would recommend it from that viewpoint which is why it got 3 stars and not 1.

As this book is a shallow attempt at "reference" and "teaching", I have written several responses to the publisher and the authors at AppsAmuck to no avail. Here's just one of the e-mails:"Your book, "iPhone Game Development", is a complete waste of money! The source is outdated and no longer works with current versions of Xcode and InterfaceBuilder. It's sad when I can't find supplemental links to the source code found on the CD-ROM because I purchased the eBook. That should have been included with a download link! You can't even progress past Chapter 2: Hello, World! because the instructions are no longer valid. You and your publisher don't even have a website to publish updates to the book, which is VERY important for a book dealing with programming and development. I am telling everyone I know to no longer purchase this book, or any other books written by AppsAmuck or published by Wiley Publishing. I would enjoy a refund but knowing you probably wrote the book for monetary reasons (as it doesn't even include any useful information on dealing with Cocoa Touch or OpenGL ES and instead rambles on about the app marketplace for no reason whatsoever) that's not likely possible. I will be posting a one star negative review of your book on Amazon.com so that others may know that your products are complete ripoffs and not supported. Get with the program, you should know as an "app developer" that the number one thing to do is keep your product updated and relevant.You are NOT relevant. Deleted from my Kindle."

Spends way too much time on game development theory rather than the programming aspects. Starts up with Hello World and then later on to tic tac toe, and a whole chapter on "Novelty Apps" where the authors drone on about techniques for making a flame animate. In the middle of this 500 page book, they finally seem to start getting into some more advanced topics in their "Producing Action Games" chapter and again they waste pages talking about "The online markeplace". As that chapter fades away and just begins to touch on useful game programming techniques for the iphone the authors veer away for the entire second half of the book in favor of a chapter on integrating with Facebook and another on "Understanding The Business of Software". Even a hopeful chapter called "Grasping Advanced Programming Topics' begins with exploring the camera! The last chapter is laughable, "31 Days of iPhone Apps", where they show you 31 pages each with a screenshot and a simple description of an all-too-simple game they created. So the book was really less than 200 pages on game programming and their chosen games designs were far too simplistic to be of value for anyone hoping to learn to code a game that anyone would ever pay even 99 cents for. Also, I saw no mention of game engines such as Unity Pro or Torque or Cocos2d which many of the REAL iphone game developers out there are using and making money with. There's just very little value offered here. Because of my opinion of this book, I have canceled my preorder of its sister book, "Cocoa Touch for iPhone OS 3".

nice samples, but it would be nice to get the source code on demand to check for problems

I bought this book to get into game development on the iPhone. The direction and voice of the book glosses over details, picks random code snippets, and spends more time advising to check the code from the website. Speaking of just check [...], and you can save yourself the entire cost of the book. Maybe it gets better, don't know yet, but so far the first third of the book is terrible.

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iPhone Game Development PDF

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iPhone Game Development PDF
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